
DD_Raymond_Reddington
@DD_Raymond_Reddington
10 Years
Comments: 0 · Posts: 24 · Topics: 2









Posted by littlemegabyteWhat field of engineering?Posted by DD_Raymond_ReddingtonI am studying
That was a mis-typed variant of C, nice catch. I forgot to put in the conditional clause, which would have been x
I enjoy the usefulness of cross-platform as well. My specialty is Python for that need. But you have to respect the amount of control you have with C. It can program your microwave.
Any engineers here?click to expand







Posted by littlemegabyteI can recall a time in which my significant other and I hacked each-other's gmail accounts. We were both on the phone with Google asking them to let us back in because we messed the accounts up so bad.
Oh and I haven't done a whole lot in terms of hacking besides simple self-taught things, such as account retrieval (muahahah, shady bf's will never be an issue for me!), and silly stuff like breaking into neighbors WiFi. I knew someone who worked in Cyber Security at Wells Fargo and he loved his job. I imagine it would be stressful trying to keep e-criminals out of billion dollar corporate accounts and such!

Posted by littlemegabyteIt was originally written to gain required information against people who were stealing money from Americans in an African country in order to reclaim American losses and find holes in their systems (which were public internet cafe's at the time) and identify key people.Posted by DD_Raymond_ReddingtonDd, why did you write the virus initially?Posted by littlemegabyteI can recall a time in which my significant other and I hacked each-other's gmail accounts. We were both on the phone with Google asking them to let us back in because we messed the accounts up so bad.
Oh and I haven't done a whole lot in terms of hacking besides simple self-taught things, such as account retrieval (muahahah, shady bf's will never be an issue for me!), and silly stuff like breaking into neighbors WiFi. I knew someone who worked in Cyber Security at Wells Fargo and he loved his job. I imagine it would be stressful trying to keep e-criminals out of billion dollar corporate accounts and such!
If you would like, I can send you the source code of a virus I wrote that monitors the keystrokes of a given computer silently. It sends that info back to an email of your choice every 45 minutes. It also bi-passes anti-virus software and cannot re-installs itself if the user discovers and deletes it.
You'll need Visual Studio to compile it.click to expand

Posted by littlemegabyteIt was quite personal at the time.
I meant, if there was something personal involved lol.

Posted by DD_Raymond_ReddingtonCan't call myself a fan of Unity. Its awesome when it comes to asset management(sprite sheets, 3D models, audio etc.) and its great for prototyping but it locks you into its own methodology when developing games. Case in point - its approach to ECS(Entity-Component-Systems). Unity doesn't quite get it right with its ECS implementation; it has Entities (GameObjects in Unity jargon) and Components but it does not implement Systems. In standard ECS architecture, data and logic are separate; Components represent state data and Systems house logic that operate on that data. In Unity, data and logic are coupled (stemming from OOP influences). Unity's components have an "update" function that handles logic which kinda defeats the purpose. Unity may be the industry standard these days but its not exactly perfect.
I've used the Crysis Engine and Unity to build 2-and-3D games. Unity is very easy to use if you know C# or even Javascript.
Posted by DD_Raymond_Reddington
Entity Components, doesn't that use an atom-based model system instead of polygons? Or am I thinking of something else?click to expand

Posted by DustDevilI'm hardly a game developer but I understand the pitfalls you've mentioned. Whenever a system manages something for you, often times there will be a loss of control somewhere. Not necessarily in programming either. Thank you for the links.Posted by DD_Raymond_ReddingtonCan't call myself a fan of Unity. Its awesome when it comes to asset management(sprite sheets, 3D models, audio etc.) and its great for prototyping but it locks you into its own methodology when developing games. Case in point - its approach to ECS(Entity-Component-Systems). Unity doesn't quite get it right with its ECS implementation; it has Entities (GameObjects in Unity jargon) and Components but it does not implement Systems. In standard ECS architecture, data and logic are separate; Components represent state data and Systems house logic that operate on that data. In Unity, data and logic are coupled (stemming from OOP influences). Unity's components have an "update" function that handles logic which kinda defeats the purpose. Unity may be the industry standard these days but its not exactly perfect.
I've used the Crysis Engine and Unity to build 2-and-3D games. Unity is very easy to use if you know C# or even Javascript.
I've merely skimmed the surface w.r.t. ECS so if you want more info on the topic here are a few links that go into more detail:
http://www.richardlord.net/blog/what-is-an-entity-framework
http://www.richardlord.net/blog/why-use-an-entity-framework
Posted by DD_Raymond_Reddington
Entity Components, doesn't that use an atom-based model system instead of polygons? Or am I thinking of something else?
I think you're referring to voxels here. That's something else entirely 🙂click to expand
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